coincidence
http://izuno.blog22.fc2.com/blog-entry-38.html
how coincidence a bm emulator call somehow like mine~ Jzbmsplayer on psp...very beautiful! my first feeling is that, programming in psp and in nds is like heaven and hell maybe it's just my stupid believes... let's call my game PKBmsPlayer. :P actually, who cares?
posted by PKWONG @ Sunday, September 24, 2006
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(NDSDEV) Bms Player
starting to get tired of typing this topic :P
actually, i got a very simple grading system to work but i think i need some help to tune it if u dun mind to install the devkit find me and i'll send u the source and i'll tell u how to edit...compile...etc let's explain how the simple grading system works: case 1: key is pressed 1. get the channel of the key pressed 2. find the closest note on that channel 3. apply this formula "offset = (PERFECT_POS-y-192)/speed" 4. for different offset, give different grade 5. depends on the note's position, delete the note to prevent double count case 2: note hits the line 1. wait until y = PERFECT_POS + 10 2. delete the note 3. poor + 1 i need some help on defining the grade to give with different offsets and when to delete the note. if u are interested, please help~ btw, my attempt to play "L'amour et la liberte'" at hi-3 and 0.5 song speed
posted by PKWONG @ Sunday, September 17, 2006
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(NDSDEV) BMS Player
change log:
parsing bms correctly(hardcoded to /bms/mgear/mgear.bms) added speed(currently hardcoded to speed=3) many stupid bug fixes changed to bg tile mode for bg and console display decided to keep a simple change log :P http://pkwong4321.googlepages.com/bms0.3.zip Please leave comments
posted by PKWONG @ Saturday, September 16, 2006
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(NDSDEV) misc
god damn tired and no mood to code
short update then rest for a while... Transfer and Boot http://pkwong4321.googlepages.com/TaB2.nds the tftp server i made earlier, finally with booting function BMS Player now started to read bms files seems like parsing the bms data is a big problem... i didn't expect to see speed change... i just found that some bms files plays with bpm change inside the song and some are even giving incorrect global bpm values and set it inside... even i know how to interpret them, i won't know how to implement it controlling the speed on the DS is not easy.
posted by PKWONG @ Wednesday, September 06, 2006
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