Hurray! finally abandoned libfb!
frame buffering really hurts the CPU...
i got like 2x sprites updates per second (not fps, cause i didn't count frames)
and it was NOT constant! the length between the barlines varies...and finally outsync
now it's at least 3 times faster!(60 fps on emulator, i think it's limited to 60)
and from what i saw on my DS, i think it's >10 times~
it really worth the hard work! now i understand more about how the shit sprites works.
hehe~
get it here
http://pkwong4321.googlepages.com/bms0.2.nds
frame buffering really hurts the CPU...
i got like 2x sprites updates per second (not fps, cause i didn't count frames)
and it was NOT constant! the length between the barlines varies...and finally outsync
now it's at least 3 times faster!(60 fps on emulator, i think it's limited to 60)
and from what i saw on my DS, i think it's >10 times~
it really worth the hard work! now i understand more about how the shit sprites works.
hehe~
get it here
http://pkwong4321.googlepages.com/bms0.2.nds
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